A small thing I made a while ago, trying to make a cube primitive look as lively as possible using only C# code in Unity.

It's more enjoyable with a controller.

There's no bones or keyframes or anything, just interpolations of local scale, rotation and position to give the illusion of bounciness/deformability (jump is smaller/bigger depending on how long you hold down the button)

Movement is the default ThirdPersonController of Unity, Camera is the default ThirdPersonCamera of Unity with slight modifications (mostly disabled annoying stuff :P)

There's some bugs and missing aspects (no deformation or reaction to simply falling for example) but I'll leave it at that for now.

contact : valentin.heutte [at] gmail.com - or on twitter

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Published229 days ago